Friday, October 24, 2014

The 3rd Barrier of Tech Integration




There are barriers to effective integration, that's probably not a surprise.

The amount of barriers described varies, but probably the most useful summary that made was by Ertmer back in 1999, who helpfully simplified these kinds of barriers by categorising them into two types:

1st order barriers

External (first-order) barriers to technology integration are described as being extrinsic to teachers and include, “lack of access to computers and software, insufficient time to plan instruction, and inadequate technical and administrative support” (Ibid).

2nd order barriers

In contrast, internal, (second-order) barriers are intrinsic to teachers and teaching, and include, “beliefs about teaching, beliefs about computers, established classroom practices, and unwillingness to change” (Ibid.)


It is generally acknowledged that first-order barriers can be significant obstacles to achieving technology integration, yet the relative strength of second-order barriers may reduce or magnify their effects (Ertmer et al., 1999, Miller & Olson, 1994). Since different barriers are likely to appear at different points in the integration process, teachers will need effective strategies for dealing with both kinds of barriers – but perhaps most critically it is the barrier of belief that is most important. As Ertmer wrote subsequently (2005), “If educators are to achieve fundamental, or second- order changes in classroom teaching practices, we need to examine teachers themselves and the beliefs they hold about teaching, learning, and technology.”

Marcinkiewicz (1993) noted, “Full integration of computers into the educational system is a distant goal unless there is reconciliation between teachers and computers.” (p234). Cuban’s observation (1997) supports this: “It’s not a problem of resources, but a struggle over core values”.

So, here we are, in our 5th year of our iLearn, the TEL (technology enhanced learning) revolution that began at UWCSEA in 2010/11, and I'm wondering, how far have we come?

I'd say a long way, in fact I'd go so far as to say that the process has been kind of linear, it's been a process of working through the barriers:

First overcoming first-order challenges associated with learning how to use the actual hardware and software, distribution of devices, sharing, managing, distributing et cetera.

Then, the most significant challenge of building belief moving from, OK, now I know how to use it, but am I convinced that I really need to? And how often? Who with? Why?

I say 'kind of linear' because, clearly, achieving technology integration is a multifaceted challenge that entails more than simply acquiring and distributing computers. Although different types of barriers require different types of strategies to overcome (Ertmer, 1999) we should not try to eliminate one barrier before addressing another, like Scrimshaw (2004), any barrier can be addressed by more than one strategy, and some strategies are likely to effectively address more than one barrier.

But I'd say in our 5th year, we have largely overcome these two barriers, so, job done? No. You see there are critical, third order (and hopefully final) barriers.


Really? Yes.

3rd order barriers

Tsai & Chai (2012) describe a third type of barrier, a lack of problem solving capacity when using digital technologies, they describe these powerfully in terms of ‘design thinking’ where the ability to “re-organise or create learning materials and activities” and adapt these accordingly (ibid, p1058) is seen as necessary to overcome a ‘third-order’ barrier of a lack of ‘design thinking’.  

Design is my background, and I immediately see its relevance in this context. Any designer of any worth knows that the tools are merely a means to an end, they are tools for solving problems in unique ways. If you'll permit me to remix Wikipedia's definition of design thinking a little:

"Teachers who use digital tools seamlessly to accomplish goals and enhance learning environments, by using digital tools as a set of primitive components, to satisfy curricular requirements, subject to constraints. They have a strategic approach with digital tools that allow them (and their students) to achieve unique expectations. These tools frame their specifications, plans, parameters, costs, activities, processes and how and what to do within legal, political, social, environmental, safety and economic constraints, in achieving learning objectives."

In other words, the affordances, the transformative qualities of digital tools become a natural aspect of their practice, losing their initial opacity, and becoming transparent/invisible as tools for meaning making, as transparent as the tools that preceded them, tools like pens, and paper, and protractors. 


Design thinking breakthrough

Teachers who have overcome the 3rd barrier effortlessly accommodate digital tools as and when needed, who use the elements that make these tools unique, elements I describe using the acronym 'SAMMS'. Elements like the situated nature of digital technology, the ability to leverage access to processing power and information, the mutability, and multi-modality of these tools, and the power of working with them within social networks, networks as small as that of the classroom, to that of a grade, a school, a region, or even the globe—the world wide web. All of this, as regularly and as seamlessly and as naturally as breathing.

In this context the creative repurposing of tools to transform learning is ubiquitous, viewed through the lens of frameworks like RAT and SAMR, replacement is rare, amplification is common, and transformation is so common, it is often taken for granted, that is when it is invisible, assumed, the new 'normal'.

Design thinking

'Design thinking' results in practitioners who regularly synthesise the current state of technological knowledge, incorporating new findings, and delineating new dilemmas. A high degree of technological pedagogical knowledge (TPK) (Koehler & Mishra, 2009) is foundational to this final stage—a profound understanding of how teaching and learning can change, when digital technologies are used effectively. This knowledge of the ‘pedagogical affordances and constraints’ of a range of technological tools as they relate to various disciplines with “developmentally appropriate pedagogical designs and strategies (ibid)”, is precisely what gives the 'designers of learning experiences' a capacity to succeed where others have failed.

Sandholtz et al (1997) foreshadowed this decades ago, when describing 'levels of integration', from entry to adoption, adaptation, to appropriation, where the teacher is fully confident in the use of computers and integrates the technology regularly into daily routines. But the highest level, the level where 'design thinking' is required is the level of invention, where teachers, "experiment with new ways of networking students and colleagues and use project-based instruction and interdisciplinary approaches." (p53).

We need to creating a culture of "design thinking" where teachers not only use technology but become creative at repurposing it to better cope with the unique requirements of their various curricular areas. This is the 'RAT challenge'—finding ways for teachers to regularly, naturally, habitually use digital technologies to create learning experiences that would be inconceivable with traditional technologies. 



References 

Cuban L (1997). High-tech schools and low- tech teaching. Education Week on the Web. Online. Retrieved 10 February, 2004, from http://www.edweek.org/ew/vol-16/34cuban.h16 

Ertmer P A (1999). Addressing first-and second-order barriers to change: Strategies for technology integration. Educational Technology Research and Development.

Ertmer P A (2005). Teacher Pedagogical Beliefs: The Final Frontier in Our Quest for Technology Integration? ETRandD, Vol. 53, No. 4, 2005, pp. 25–39 ISSN 1042–1629.

Koehler M J and Mishra P (2009). What is technological pedagogical content knowledge? Contemporary Issues in Technology and Teacher Education, 9(1), 60-70.

Marcinkiewicz H R (1993). Computers and teachers: Factors influencing computer use in the classroom. Journal of Research on Computing in Education, 26, 220–237.

Miller L & Olson J (1994). Putting the computer in its place: A study of teaching with technology. Journal of Curriculum Studies, 26(2), 121-141.


Sandholtz J, Ringstaff C, & Dwyer D (1997). Teaching with technology. Creating Student Centered Classrooms.

Scrimshaw P (2004). Enabling teachers to make successful use of ICT. Becta. Retrieved 6 March, 2006 from http://www.becta.org.uk/page_documents/research/enablers.pdf   

Tsai C & Chai C S (2012). The “third”-order barrier for technology integration instruction: Implications for teacher education. Australasian Journal of Educational Technology, 28(6), 1057-1060.

Friday, October 3, 2014

Keeping Pace with Technological Change - Futile, or Fundamental?


For many teachers that I encounter in the day-to-day of teaching digital technology/tool integration, the answer to this question, is something like—

Futility

Why? Because they hear of, or read things like this:
"Technological Knowledge (TK) Technological knowledge is always in a state of flux—more so than content and pedagogical knowledge. This makes defining and acquiring it notoriously difficult. Keeping up to date with technological developments can easily be-come overwhelming to time-starved teachers. This also means that any definition of technology knowledge is in danger of becoming outdated by the time this text has been published." (p 398)

Judith Harris, Punya Mishra, and Matthew Koehler (2009). Teachers' Technological Pedagogical Content Knowledge and Learning  Activity Types: Curriculum-based Technology  Integration Reframed. Journal of Research on Technology in Education 393 Copyright © 2009, ISTE (International Society for Technology in Education)

Or...

"...the rapid rate of technological change ensures any knowledge gained about specific technologies or software programs would quite quickly become out of date" (p 151).

Mishra P, Koehler M J and Kereluik K (2009). ‘The song remains the same: looking back to the future of educational technology’, TechTrends, Vol. 53, No. 5, pp.48−53.

These kinds of quotes highlight an issue that has been bugging me for a while, the gist of it goes... "What? Learn ICT skills? What's the point? It all changes so fast, by the time we learn how to use one application it will be obsolete. So, why bother? which usually translates as ... "Let the kids do it, but ME? Me, I'm sticking with tools that I know from the 19th Century."

If theres's one thing I've learned about digital tools/technologies since I first started using them in earnest in the late 1980s, it's this:

... in truth, it's the beginning of nothing.
And nothing has changed
Everything has changed.
David Bowie - Sunday
The more things change, the more they stay the same.
Jean-Baptiste Alphonse Karr

So digital technologies develop at a pace of change that is impossible to manage/keep up with?

Really? How?

How much has the way we USE digital technology really changed though? Speed, capacity, availability, yes, but use, not so much... Anyway, the same could be said of planes, trains, automobiles - more capacity, greater speed, more availability than ever. Changing capacity is not the same as changing capability.

If we reflect back to the ‘dawn’ of TEL in school in the 1990s, there were five overarching domains of computer use:

Text | Image | Audio | Video | Data
Text, image, audio, video, data. A sixth, ‘control’ was a core element of the ‘IT curriculum’ back then, but proved more difficult to integrate successfully. Ironically, two decades later, based on the recent alarmist rhetoric around a dearth of ‘coding skills’ it would seem control is back, albeit with a slight name change.

So, back in the 1990s when I first started teaching with computers there were 5 domains* of computer use, and here we are 2 decades later, and what do we find? The domains remain the same, the skills have evolved, but not much, and the conventions and tools? Identical, to the point of being nonsensical to this generation... A floppy disc icon to save? Really? An hour glass for wait time in Windows?

The truth is change in Tech happens more slowly than you might think, sure there are people out there attempting to, for example, rethink the design of the ubiquitous save icon, but these conventions have over two decades of embedded use, people like you, people like me, and even the generations who never used floppy disks know what the save icon means, despite its incongruity—so to say change is relentless, in this context, is nothing but  misleading.

http://dribbble.com/shots/506722-the-save-icon-redesign 



CDs and DVDs are now almost obsolete, arguably with the recent advances in voice recognition, keyboarding could be next, but they're not dead yet, they are still hanging on... When digital tools change, they change gradually, incrementally, and obsolescence, while inevitable, happens sloooowwwllly.

Even 'professional' applications like PhotoShop evolve very gradually, with key conventions remaining virtually identical:


Nevermind the day to day icons we use for navigation...



Granted, computers are getting smaller, while their capacities grow larger, along with their processor speeds, drives are smaller [physical size], yet bigger [capacity] and faster than they've ever been, but all these changes do is make what we've always done EASIER, not OBSOLETE.

Big Difference

Change in terms of ICT skills are far from relentless, in fact, if anything, they are relentlessly, frustratingly, languorous... The domains are the same, and the core skills are virtually unchanged after 2 decades of relentless computer use, design and development.  Think about it for a minute—mouse skills? Keyboarding? Even overarching conventions like drag and drop, desktops, drop down menus, clicking on icons to give commands... Here's some skills from a document that was used by a school I worked at in the year 2000, see anything that is obsolete? Not much.

'IT Works' (Folens, 2000) 

And that's about the only out dated reference I found in the entire scope and sequence, other than a reference to CDs and Laserdiscs, that was about it...  So are the core ICT skills that are a prerequisite for success in the 21st Century changing too quickly to bother to learn, or teach? No. But there HAS been change, oh yes,  I'd argue the biggest change is:


Ease of Use

It's never been easier to use ICTs, or to learn them. Time was, to edit video, you'd need a specialised machine, dedicated hardware and software, designed for professionals, with a learner curve steeper than Mount Everest. With advances in internet speed and connectivity from dial up to BroadBand,  a lot more can be done online than before. But they are the same things! Thumb sticks have replaced floppy discs, but they are still 'drives' that are inserted, read and written, and ejected, and ... lost.

Not. Any. More.

With the advent of 'Web 2.0' all four of the five domains can now be practised right in a web browser, no software installation needed, and they are (by and large) free. Video is a little tougher to edit 'in the cloud' but it's coming, YouTube already provide basic editing tools, and services like WeVideo.com are pushing back the boundaries of web based idea editing every day.

Instructions vs Conventions

The problem here is is not with the tools, it is with the teaching—teachers who focus more on instructions, or specific software, than overarching conventions and procedures. Don't teach kids how to use 'Word' teach them how to word process. Don't teach them how to use 'Safari' teach them how to browse. Again this is nothing new, we wouldn't think of teaching 'Harry Potter' as teaching 'reading' we might use a text like Harry Potter to observe overarching conventions and concepts—it's the same for ICTs.

Classic icon conventions—any change here is purely aesthetic.


Focus on conventions not instructions 

Catch up vs change

The fact is that many, maybe even most teachers pretty much ignored the tech revolution that gradually unfolded since the 90's, it hasn't actually changed much in those intervening couple of decades, but the fact remains that 20 years of cumulated skill is a lot of catching up to do. THAT is the problem, not the rate of change, the considerable amount of catch up required. Catch up and change are not the same thing.

So let's stop whining about the futility of learning ICT skills and get on with it, they've stuck around since their inception, I dare say they'll be around for a little longer. The question is not WHY learn ICT skills but HOW? A subject I have written about here.



Mode vs Medium

I am not saying that digital tools do not present a unique challenge, when compared to their traditional counterparts, say... a pencil or pen and paper etc. Regardless of change, the sheer AMOUNT of digital tools is overwhelming, and increasing at exponential rates every day, to an extent that completely and utterly dwarfs the range of options and tools that would have been available to a teacher even 10 years ago. But, and this is worth repeating, I would still contend that regardless of their proliferation, the vast majority of the 'revolutionary' tools on offer stay well within the comfort zone of the 5 domains I have outlined above (6 if you include control/coding). Sure they might dress the context up a little more effectively, or introduce a clever mechanic, say ... touching instead of clicking, but the fact remains that while the mode may have changed, the medium has not. The same transferable conventions, the same iconography, the same procedures remain, regardless of the form factor of the device, the speed of the processor, the storage capacity, or indeed the sheer availability of these machines in recent years.

Dealing with the Deluge

So, the time invested in mastering or at least embracing core ICT skills and conventions are as relevant as ever in the face of this onslaught of pixelated promises. What is also important is to have an effective filter to manage the phenomenal proliferation of digital tools—on, literally, a daily basis, more tools with funky and not so funky names emerge into a market place already filled to overflowing with a veritable cornucopia of competitors. If you're fortunate, your school hopefully already has a dedicated tech integrator to stand between the teacher and the tsunami wave of digital applications, utilities and all sorts of 'Apps' boasting their pixelated promises to 'save you time' etc.


And if you don't? Then by all means ignore these 'wonders of the web' until you do. Yes, sometimes lurking in the sludge of similarity (and revolutionary? not really...) is the odd golden nugget of greatness, but it's not going to terribly affect your teaching to miss out on those. If that is not an option for you, then arm yourself with some effective filters and, like the prospector who wades through the mediocre, seeking to route out all except the most worthy, you can then bring the odd truly terrific tool triumphantly back to your team. Not that they will be as excited about as you will be. Yet.






* If anything at least one domain that has been and gone is back and currently experiencing a renaissance - computer coding, anyone?

Thursday, October 2, 2014

Easily Rename/resize Loads of Files



As we are increasingly relying on Google Drive storage for storing our files, we are also increasingly reliant on search rather than digging through folders to find our files.

For search to work, you need smarter file names, unfortunately, most of the time, especially with images, we get a load of files called something really unhelpful like IMG456789.jpg not exactly the most searchable of names.

With a geeky Application on your Mac called Automator you can set up a workflow to rename a load of files with a few clicks, and if you really dig it, you can even use a similar process to use Automator to set up other workflows, like I have another one for scaling images to a set size.

Don't be put off by its geekiness, you set this up once and use it forever!

Here's a short video tutorial I made to show how this works:




Here is the set up as written instructions, so hopefully I have all the 'learning styles' covered.

  1. Open Automator and create a new workflow file (press Command-N or choose New from the File menu). Then choose Service from the window of available workflow types (this option will look like a gear).
  2. Adjust Service inputs - so be sure to choose "files or folders" from the first drop-down menu at the top of the workflow, and then choose Finder from the second menu. 
  3. Drag the Rename Finder Items option from the action library (to the left of the window, under the Files & Folders category) to the workflow window. When you do this, Automator will issue a warning that this action will alter existing files, and provide you with an option to add an action to first copy the files instead of altering them. At this point click Don't Add.
  4. I would tweak it here and choose 'Make Sequential' from the drop down menu.
  5. Under options click 'Show his action when the workflow runs" so you have the choice to decide what and how you wish to rename the files.
  6. Save - name it something like 'Rename Files'
  7. Now whenever you go to the Finder, you can select a group of files or folders, and then right-click them and select your workflow from the Services submenu of the contextual menu.

Batch Resize Images

The same technique works for images, just use the 'Photos > Scale Images' workflow:

Click to enlarge
Or you can Google and install the R-Name App.

Yosemite Update

The good folks at Apple have heard my cry, and added this feature automatically with an right/side click - about time!



Thursday, September 4, 2014

Classrooms as Social Networks

Interthinking, Interaction & the Internet

Interthinking

Possibly one of the most exciting applications of digital technology in education are the kinds of activities that encourage the unique ‘peer to peer’ interactions between students, and/or the teacher, within a shared online space, a forum, or a ‘wiki’ to use the term in it’s most fundamental sense:

“wi·ki
noun
a website that allows collaborative editing of its content and structure by its users.
(Google)
“[A wiki] differs from a blog or most other such systems in that the content is created without any defined owner or leader, and wikis have little implicit structure, allowing structure to emerge according to the needs of the users.”
http://en.wikipedia.org/wiki/Wiki 

The tendency when this kind of conversation starts, is for people to leap to the assumption that we're going to have to use 'Facebook? FACEBOOK? Are you serious?' or perhaps Twitter. Yes, those could work too, but there are many platforms that are more ... appropriate for a classroom that you can use for this, any blog format, and wiki, but for us as a GAPPS school, Google Sites provide a 'wiki' environment that works magnificently. It is one of those applications of tech that goes deep with educators—if you want to see a teacher embrace and RUN with a tech tool, this is the one; it takes (literally) a few minutes to post a provocation (maybe longer to actually think of a good provocation) then sit back and watch the students take it and transform it.

All you need is a good question... 

As Erickson describes in her chapter on "Different Types of Questions to Support Conceptual Thinking",  the right blend of questions help students construct their own understandings. She recommends designing three types of conceptual question (factual, conceptual and provocative) to guide students thinking,

"students seek resolutions to queries or issues, search patterns and relationships, and bridge specific examples to conceptualise ideas, questions provide the necessary support or nudge. As a result, learning is more memorable and better retained because rather than being told what is important, students construct understandings themselves."
(Erickson et al, 2014, p. 56)


Now the teacher sits back and absorbs the feedback, watching the conversations unfolding, expanding and developing, but their role, is still critical. You see the kind of interactions afforded in a wiki space are very similar, and yet very different to those in a typical face to face classroom discussion. And just like their face to face variety, they have their potentials and pitfalls, which need to be monitored as feedback so they can use the evidence to feed forward, at class, group, or individual student level.

A recent study shows that students who regularly participated in these kinds of activities improved their maths and reading scores by the equivalent of two extra months of teaching, even though the activities were not designed to improve literacy or numeracy. More than 3,000 students in 48 schools across England participated in weekly discussions about concepts such as truth, justice, friendship, and knowledge, with time carved out for silent reflection, question making, question airing, and building on one another’s thoughts and ideas.

This post focuses on the actual pedagogical practice of using this medium for learning. I have written another post that focuses on the big picture, focusing on the WHY—why this medium is not only unique but actually essential, critical, pivotal, and in my experience, one of the most genuinely transformative applications of ICT that I have ever encountered.

What is interthinking?

Karen Littleton and Neil Mercer wrote the book that describes the kind of internet based interaction—interthinking.

“Mainly by using spoken language, people are able to think creatively and productively together. We call this process 'interthinking' to emphasise that people do not use talk only to interact, they interthink.” (my emphasis)

In Interthinking Littleton and Mercer describe three types of talk:

Disputational talk, cumulative talk, and exploratory talk. 

The first is one to avoid, the second is safe ... but ineffective, the last is what we want, that’s where the transformative activity, the interthinking, happens.

Here are some great examples of Interthinking I've grabbed from some of our class sites, trust me there is a lot more where these came from. Now they didn’t get this good on their own, skilled teachers guided and developed these discussions. Online discussions generally tend to start out as very pleasant but bland ‘cumulative’ talk (more on that in a minute), then, once they become more comfortable with the medium, it can unfortunately easily denigrate into ‘disputational’ argumentative talk. The role of the teacher is to ‘mentor’ these students to interact or ‘talk’ in ways that find a powerful balance between these extremes, talk that is ‘exploratory’.

Online discussions*



Click to see a collection of examples of online interthinking

Now, looking at the conversations here, you could mistakenly assume that all of it happened in the sole confines of an individual screen, students hunting and pecking away in isolation, but that is only half the story—all of these conversations are grounded in good old fashioned classroom ‘face to face’ which iteratively shifts online, and then back to face to face over time. Now that timeframe could be as short as a back and forth in one lesson, to an ongoing back and forth, iterative feedback loop over an entire unit, whatever the teacher feels is needed.

I strongly recommend that you read the book yourself, but in the interest of action, I’ve summarised the points that relate to the context of internet interactivity below. The following is quoted directly from the book, anything inside [square brackets] is mine.

*You can any wiki space that supports a reply option for this, eg Blogger, Google Classroom, Edmodo etc. 

Interthinking elements

Interthinking has been necessary for the development and dissemination of all human knowledge and understanding. However, as we will all know from personal experience, collective thinking is not always productive or successful. Two heads are not always better than one, and we need to understand how and why that is the case. (p 2)

p15
Three kinds of talk in groups (as first reported in Dawes, Fisher and Mercer 1992). They can be summarised as follows.

Disputational talk in which

 • There is a lot of disagreement and everyone just makes their own decisions;
 • There are few attempts to pool resources or to offer constructive criticism;
 • They are often a lot of interactions of the open 'yes it is! – No it's not!' kind;
 • The atmosphere is competitive rather than cooperative.



Cumulative talk, in which

 • Everyone simply accepts and agrees with what other people say;
 • Children use talk to share knowledge, but they do so in an uncritical way;
 • Children repeat and elaborate each others ideas, but they don't evaluate them carefully.

Click to enlarge

Click to enlarge


Exploratory talk, in which

 • Everyone engages critically but constructively with each other's ideas;
 • Everyone offers the relevant information they have;
 • Everyone's ideas are treated as worthy of consideration;
 • Partners ask each other questions and answer them, ask for reasons and give them;
 • Members of the group try to reach agreement at each stage before progressing;
 • To an observer of the group, reasoning is 'visible' in the talk.

Click to enlarge

Click to enlarge

p63

Digital technology and interthinking

Much as been written about the ways that electronic, digital technology can 'transform' or 'revolutionise' interpersonal communications. This is not mere hyperbole. People can now communicate quite easily with other individuals far away, send each other various kinds of multimodal information and organise group events and collective creations without being ever in the same room as other participants.
...
However, there is a danger that the wealth of communicative facilities offered by digital technology distracts us from concerns about the quality of communication. A clear line on the telephone has never ensured that two speakers would have a conversation in which they understood each other well, and the added visual dimension offered by Skype will not do so either. Computers in their various forms, and their software, are cultural tools that we employ well or badly. They can certainly make interthinking possible between people who would otherwise have been separated, and they can provide practical and very useful support for groups of people who are working and learning together.
...
[For some reason these researchers seem to focus exclusively on the IWB as if it is the most ubiquitous form of technology, and the most relevant? I would argue that the context that is considered here would be far more effective if each student had their own screen [situated]and were still able to talk together in the same physical space [located] while interacting in the same virtual space in real time (ie, synchronous not asynchronous), such as perhaps annotating a shared image within Google Drive?]
...

p77

Improvable objects and interthinking [Mutability]

As we saw earlier, the IWB [and surely any situated shared screen environment] is very useful for generating and recording synoptic, written conclusions; it is easy for the whole group to see and comment on what each member writes, and for the final text to be very quickly modified in light of feedback and evaluation of the emerging ideas (see Littleton, Twiner and Gillen 2010). One of our former doctoral students, Alison Twiner, has called the kind of text the children are creating on the IWB a 'digital improvable object' (Twiner 2011; Twiner, Littleton, Coffin and Whitelock in press). Teachers often encourage children to record what has been said in their group discussions. It was the classroom researcher Gordon Wells (1999) who first suggested that if they are treated as 'improvable objects' rather than finished pieces of work, such records can, if used appropriately, provide a cumulative basis of common knowledge upon which future discussions and other activities can draw and progressively build. Of course, such records do not have to be digital—they can also be created on paper—but computer–based technology offers a way of doing so easily, so that modifications can be made, several versions kept and copies distributed. Such digital records can also include other things such as diagrams and drawings that capture ideas created in discussions. They can offer a kind of half-way stage between the ephemerality [temporality] of talk and the permanence of written texts, and represents one way that technology can help people think collectively.

P78 [paraphrased]
Once saved, these collective creations are then available as a tangible results for discussion by groups of students. For example, a teacher easily project it onto a whiteboard screen for students to refer to, both as a powerful 'aide memoir' for initial reactions and ideas, and as a subsequent focus for collective thinking.

p79
Other kinds of electronic text can also support the collective revision, development and evaluation of ideas. [...]  ...comment boxes enable groups of students to capture, during the data collection phase of their enquiries, important contextual information that would assist them in the interpretation of the data during analysis. Observations of the software in use revealed that as the students moved toward the reporting of the investigation, they also reworked, refined and continually edited and saved the text within the boxes [A process which would have become increasingly and inevitably extremely messy and convoluted if it had been carried out on paper]. In doing so the text became an ongoing work in progress, capturing emerging ideas and (inter)thinking, over time, in respect of the interpretation of data and the key findings. Their initial comments recorded in the boxes provided a base from which to develop and build shared knowledge and understanding. This process of reworking the comments in the boxes also helped students make connections across different phases of the enquiry and so help them maintain the 'thread' of their joint activity (see Littleton and Kerawaller 2010 for more information).

[Interesting to note that the researchers themselves could not consider how this activity could be practised in any other any other software environment, and seem to be fixated on only extremely sophisticated futuristic models], "as a tool for enabling into thinking by a group of, 'tabletop' interactive computers that are sensitive to touch may prove to be more useful.… Another researcher, Stahl (2011), has suggested that tabletops could serve as a 'multimedia tribal fire for the classroom, workplace, or social gathering', though they are currently so costly that it is unlikely that they will soon become as common in classrooms as the IWB]

p82

Collaborative learning at a distance 

[Interesting to note here again that the researchers have a very narrow/fixed view of how the technologies can be used, for example the situated nature of these technologies means that they don't have to be used at a distance the same tool could be used very effectively within the same physical location, just because you can use them to span thousands of miles, doesn't mean that you have to]

There have been many studies of the use of electronic communications in distance education, but few have been studies of how spoken or written communication between students in distant locations might enable their learning or problem-solving.
...

p83
One of the ways that communicating through text [why just text? What about image? Video] online is rather different from talking face-to-face is that it can either take place in real time, so that speakers respond immediately to each other, or people may take some time to respond. An online 'conversation' can be spread out over a period of days, weeks or even months. Ingram and Hathorn, two researchers into the uses of online communication in education, describe the differences between these two modes of computer-mediated communication (CMC) as follows:

"CMC can be divided into synchronous and asynchronous modes. In synchronous communications all disciplines are online at the same time, while asynchronous communications occurs without time constraints. Synchronous discussion involves the use of programs, such as chat rooms, instant messengers or audio and video programs, in which all participants exchange messages in real-time. Messages appear on the screen almost immediately after they are typed, and many threads can occur simultaneously. Those who have experienced these rapid exchanges of information, ideas, and opinions know that even extraordinary typing skill and quick response times do not guarantee that one can keep up with the constantly changing discussion. Hence, synchronous discussion may be best suited for brainstorming and quickly sharing ideas. In asynchronous discussions students can participate at any time and from any location, without regard to what other discussants are doing. Asynchronous CMC allows participants to contribute to the discussion more equally because none of the customary limitations imposed by an instructor or class schedule apply. Full and free expression of ideas is possible. Although these communications are text-based, they have little in common with traditional printed information. Experienced users use a style that is characterised by a abbreviated writing and emoticons (eg smileys). asynchronous discussions, which can occur over email or threaded web discussion, allow more time for considered opinions… And are more effective for deeper discussion of ideas." (Ingram and Hathorn 2004: 220)

p85
[limitations, or why it is good to combine on-screen interactions with face-to-face interactions in real time in the same space, face-to-face]

Distance educators need to make the best use of the affordances of Digital technology to compensate for the loss of some of the most attractive and useful features of more traditional ways of teaching and learning [face-to-face].
And the open University, Rebecca Ferguson (Ferguson 2009; Ferguson, Whitelock and Littleton 2010). She was interested in how students working online managed the task of building knowledge and understanding together, as they pursued assignment in groups. [...] Ferguson also usefully identified some important ways that asynchronous online interactions among a group are different from those among people working face-to-face, in terms of the resources group members have to support their interthinking. For example, they often have digital improvable objects of the kind that we mentioned earlier. As she comments:

They do not need to employ devices that will help them to remember what they have said or done, because they have access to the complete text of their past dialogue in a transcript automatically generated by the software. What they need to replace is the range of tones, expressions and gestures are available to support sense making in a face-to-face setting. They must find a synchronous methods of agreeing on what they have achieved together, and on how they can shape past dialogue to build shared knowledge. At the same time, they need to avoid disagreements and find a way of moving dialogue forward safely when only a subset of the group is online and able to participate. (Ferguson up. cit.: 168)

The temporally extended, and even disjointed nature of online talk creates different kinds of obstacles to interthinking from face-to-face settings. Requests for explanations and checks of understanding are more labourious to make, as are the responses they require; and so any disagreements that arise are harder, to resolve.

p90
Various kinds of digital tools [...] can provide some valuable support for productive discussion. They can resource what Wegerif (2007, 2010) has called a 'dialogic space' in which different ideas, perspectives and understanding can be collectively explored, and material can be modified to record the development of a discussion and capture emerging ideas. Digital communication offers opportunities for students to interthink online, and to do so without the constraints of time and location that arise in more conventional educational settings.
...
more than one way of talking can be productive but discussion is likely to be most productive for learning if participants agree to follow the kinds of ground rules for discussion that will generate an online version of exploratory talk. Therefore, they should be expected to encourage universal participation among group members, seek ideas and clarification of them, challenge ideas and proposals in respectful ways if they have good reason to do so and support their own ideas and proposals with reasons and explanations.

p89

Cooperation versus collaboration

[I believe that for formative assessment to be effective, when students are asked to work in groups, it is better to pursue a cooperative approach rather than a collaborative approach. This way students are accountable for their individual contributions as opposed to all of the contributions being mixed into a melange where it becomes difficult if not impossible to ascertain the accountability or input of specific individuals]

"Cooperation is defined as the style of working, sometimes called "divide-and-conquer," in which students split an assignment into roughly equal pieces to be completed by the individuals, and then stitched together to finish the assignment.
 In contrast, we define collaboration as a more complex working together. Students discuss all parts of the assignment, adding and changing things in conjunction with one another as they come to understand more about the topic.
 At the end, the final product is truly a group product in which it is difficult or impossible to identify individual contributions. There appears to be differences between corporation and collaboration in both the complexity of the interactions and the effectiveness for instruction and education."

(Ingram and Hathorn 2004:216)



SAMMS

When people asking what learning ‘transformed’ by technology looks like, this is the kind of thing I think of, and the SAMMS framework helps here—this kind of activity, and its inherent,


Situation: 

- these kids can continue the conversation anywhere, any place (even international), face to face or any space, or time that works for them. I would argue the context of a wiki (as opposed to a shared IWB in the book) has the advantage of adding the situated affordance of technology, making interthinking much more effective, by augmenting it with a greater focus on the kinds of intrathinking and reflection that can be afforded by reworking or contributing to a group discussion in asynchronous isolation subsequent to a synchronous face to face session.

Accessibility

No need to debate minutiae and semantics when clarifying points of fact or fiction are only a click away, got a reference to back that up? Great, link to it. The wealth of online resources offers great potential for learners; but the context of interthinking places greater demands on all parties to evaluate and filter the information they offer.

Multimodality

Now for the most part, Interthinking assumes a text only mode, but adding the contact of face to face automatically makes it multimodal, but it actually it isn’t difficult to multiply the modes in a screen context, the examples above  include a video, or image prompt used by the teacher as a provocation, as well as students relating their ‘interthinking’ to multimodal content they have posted, from image to video, to mind maps and presentations.

Mutability

The ease with which students can modify their content facilitates learning, but needs to be managed carefully to avoid ‘revisionism’ this is the teachers call, some like to encourage kids to go back and revise their posts in light of their changing position, others see this as potentially dishonest—Did I say that? No I didn’t [quick edit] .. see?

Social Network

This activity literally creates a ‘micro social network’ like a Facebook the size of your class, with all of it’s phenomenal benefits, minus the suspicious disingenuous marketing.




References 

Erickson HL, Lanning LA, & French R (2017). Concept-based curriculum and instruction for the thinking classroom.

Ferguson R, Whitelock D, & Littleton K (2010). Improvable objects and attached dialogue: new literacy practices employed by learners to build knowledge together in asynchronous settings. Digital Culture and Education, 2 (1): 103-123

Ferguson R (2009). The Construction of Shared Knowledge through Asynchronous Dialogue, Unpublished PhD Thesis, The Open University. [Downloadable from: http://oro.open.ac.uk/id/eprint/19908]. Accessed January 22 2013.

Ingram A & Hathorn L (2004) 'Methods for Analysing Collaboration and Online Communications', in T Roberts (ed), Online Collaborative Learning: theory and practice, London: Information Science Publishing.

Littleton K, & Mercer N (2013). Interthinking: putting talk to work. Routledge.

Littleton K, & Kerawalla L (2012). Trajectories of inquiry learning, in K Littleton, E Scanlon and M Sharples (eds), Orchestrating Inquiry Learning, Abingdon: Routledge.

Wegerif R (2007). 'Dialogic, Education and Technology: expanding the space of learning, London: Springer Verlag.


Wegerif R (2010). 'Dialogic and teaching thinking with technology: opening, deepening and expanding the interface', in C Howe and K Littleton (eds), Educational Dialogues: understanding and promoting productive interaction, London: Routledge.

Wednesday, August 20, 2014

Teachers Team Teaching with Students - Techsperts

Team Teaching—With Our Own Students [Techsperts]


Instead of just teaching your students, maybe it's time to try Team Teaching with them, especially when this involves the use of digital technologies. This short video explaining what a Techspert is, demonstrates how this student would help his teacher teach his class how to use the Numbers App in Maths class that week. It was made by this 8 year old Grade 2 student on an iPad using iMovie as a part of our Techsperts sessions, where 2-3 kids per class in the grade join me during one lunchtime to empower them to help their teachers and their classmates.


Many students are quick to learn many of the skills and potentialities of digital tools, what Mishra & Koehler (2006) call technological knowledge (TK), yet are not necessarily skilled at, for example, sharing them. The involvement of students through skilled facilitation (Ruddock, 2004) creates a collaborative ethos that harnesses the time spent in the classroom as time for ‘training’ by taking advantage of the students’ natural facility with digital technologies, while also harnessing the pedagogical content knowledge (PCK) of their teachers—their unique perspectives based on many years of experience. This is a repurposing of Mishra & Koehler’s model (2006) I describe as TK (and) PCK = TPACK. However, this approach requires the teachers to allow the students’ a certain degree of autonomy, I can remember many instances 'back in the day' with teachers who were locked into a traditional didactic approach to teaching ICT skills, who struggled to establish this model with their students, complaining that their students, 'get themselves stuck' because they haven't 'followed the instructions'. What if we let the students figure things out themselves, instead of 'instructing' them? We guide them in the process of 'figuring it out themselves', and helping each other to 'figure things out', yes that's slower, but believe me, it's a lot more effective.

Students as collaborators

I have witnessed students struggling with some digital tools because they were not being given autonomy to learn independently, through enquiry, because their teacher was more comfortable ‘teaching’ them how to use the technology didactically, step by step, or more accurately, literally, click by click.  By shifting teaching approach from that of ‘instructor’, towards that of ‘mediator’ or even 'engineer', teachers are better able to bring together facilitative strategies, modelling a collaborative ethos—the organising influence as the teacher is still highly salient, albeit a form of leadership that is more ‘fluid’ (Peachey et al, 2008). Our teachers find different ways to incorporate this model into their teaching.

Some teachers use a strategy I call “I teach you - you teach two”—each 'Techspert' teaches two other students, and those students become 'Techsperts' who teach two others, and so on until the whole class has been covered. Knowledge and understanding are gained through combinations of the students’ and teacher’s co-constructing, acting together through ‘distributed cognition’. This creation of a supportive, problem-solving classroom community is essential to the development of digital literacies (Beetham et al, 2009; Twining 2009).

Let kids lead [when they can]

Many of our teachers have been eager to embrace this approach, and regularly come up with unique ways to repurpose the model, one teacher designated a particularly keen Techspert in his class to take on the day-to-day management of the Class Site. As teachers become more comfortable with the awareness that students are going to be able to teach them, their contributions can be smoothly integrated into the fabric of a lesson. Teachers describe how they feel this has ‘flipped’ their perspective on technology; they now feel comfortable “not knowing everything” and “letting them work it out”, which makes the prospect of using digital tools much less daunting.



'Teachable Moments'

Scenarios become commonplace whereby a student finds a new way of doing something or makes a discovery that the teacher has never come across before, but rather than feeling threatened by this, the teacher facilitates this and turns it into a “teachable moment” (Crook et al, 2010). I can assure you that I've learned many 'power tips' from students in the Primary School, just the other day in fact. In one case the teacher gave the student control of the screen, via an interactive whiteboard (IWB), to guide their class (and often their teacher) through a process. Our students usually have a very high level of confidence when approaching technical problems, an approach with a notably positive bias. They appear to have a natural sense of determination and perseverance when faced with technical problems; even though they accept that these problems happen, they see this as an inevitable aspect of using technology - not an exception.

The less you know, the more you can learn

This perspective contrasts considerably with that of many adults, who, when faced with technical problems, tend to blame the machine, whereas the students are more inclined to assume the fault lies with themselves, in the way they are using it.

This way when a problem arises, rather than being a potential threat, it becomes a learning opportunity; if anything, an issue to be wary of is with teachers who are highly skilled with ICTs being too quick to offer solutions, instead of encouraging the students to find someone else in the room who has worked through that problem, so they can tutor one another. Seen this way, could lacking technological expertise can be seen as a kind of enabler...?

Maybe, maybe not. But one thing is for sure, throughout the Primary school, there is a lot of teaching going on, and not all of it is by teachers.





Saturday, August 9, 2014

Picasa & iPhoto The Dynamic Duo

First, activate your Picasa account if you have not done so already, click here:

https://picasaweb.google.com/home

Yes you can ignore iPhoto and upload directly to Picasa/Google Photos (web address https://picasaweb.google.com/home) but this does not RESIZE the images, so you will eat up your storage limit very quickly... Fine for students, not so much for teachers.

Short and simple - the best way to do this is using iPhoto with the Picasa Web Album uploader, here, which bypasses iPhoto, and lets you drag and drop images for upload, all resizing options are available as above.

  1. Import the images to iPhoto (drag and drop on the icon on the dock) 
  2. Remove the photos that you don't want 
  3. Select the photos you want to share (select individual images, a whole album, or event) 
  4. Drag and drop to the uploader 
  5. Choose 'Unlisted Album' (this is automatically 'anyone with the link' in Picasa = perfect for our purposes) 
  6. Choose 'Faster Upload' 
  7. Click Export 
  8. When it's done, you'll get a 'View' option, click that 
  9. Share the album via the Share button. 
  10. Click the box "Let people I share with contribute photos" if you want that option, they will need a Google account to be able to contribute, comment or like images in your album. 

PS

Easily confused: Picasa Web Albums vs Picasa the application:


Images can can only be downloaded one by one from a Picasa album, unless you download and install Picasa the application (free) which basically does the same job as iPhoto (image management and editing) but will also allow you some other options, like downloading entire albums, and syncing your albums with Picasa (as opposed to just uploading to Picasa).


Your parents cannot download video, or an entire album from a Picasa web album, only view, unless they 'upgrade' to Google+ then they can. If you wish to share video that you want the recipients to be able to download, (without using Google+) then share it via Google Drive.