Tuesday, August 6, 2013

Setting up a Contact list (Group) in Gmail

First you need the email addresses of your parents.

Here's how. Open up CIMS, and choose List from the options on the left.


Choose your class, then click Go on the far right.
You should now have a spreadsheet you can open in Excel of Numbers
You can edit/modify this to your hearts content, but what we need now are the emails...
Scroll across and you will find the emails addresses.



Have a spreadsheet? Great:

Method one - the quickest way:
  1. Open the spreadsheet with your class details. 
  2. Copy the email addresses for your parents - you don't need to copy the heading though...
  3. In Google Mail, click Contacts and click on your NEW group (create one if you haven't done so)
  4. You should see an icon that says 'Add to' "Name of Group" when you roll over it, click that.
  5. Now paste the email list you copied into the white rectangle hole (field).
  6. Then click Add
  7. Done!



Method two - Let's just get this done. Make sure you have created the group first (as above)

  1. Click Contacts
  2. Create new contact
  3. You'll get an 'address card' to fill out. Fill in the Info you need, you probably only need Name and Email... 
  4. At the bottom click on Groups, and tick the Group you want the contact to be part of...
  5. Repeat 21 more times or so.


Method three - the fancy shmancy way:


  1. Open a spreadsheet with your class details in Excel or Numbers
  2. Edit the headings if you have to make sure they agree with the headings Google, eg E-mail Address, with hypen (not Email Address).
  3. Remove any info/columns that you don't want as the spreadsheet the Office have kindly sent you does not have headings that Google likes. Now you will need to 'prep' the spreadsheet that you have been sent, and get it Gmail friendly, like this:
  4. Download it and open it in Excel
  5. Select your class sheet (tabs at the bottom (unless you really want the whole grade...))
  6. Edit the headings - this is the crucial part!

    Google is very fussy about what it will or will not accept, anything it does not understand invariably gets thrown into 'Notes' or ignored completely. After some experimentation and shameless Googling on my part, the headings have to be on the first row, and the ones that Google seems to prefer are:



Student name
Class
First
Name
Last Name  
Relationship
Mobile
Phone
Home
Phone
E-mail Address

But not necessarily in that order.. E-mail HAS to have a hyphen... Things like Student Name and  Class will end up in Notes but that's OK.

When it's ready, save as a csv file. File Save As > Other Formats > Scroll down and choose 'CSV(comma delimited)' 

CSV Example


Now you can import that into Gmail.
Remember to tick the 'Also add these imported contacts to' box and choose the relevant group from the list.... .

Now in an email you just have start typing the name of the group to email them 'Parents' etc. It might take a while for them to appear...

Thursday, June 13, 2013

Digital Artwork, 21st C Skills, & Stop Motion



What happens if you take 180 Grade 3 students, 2 magnificent Art Teachers, 24 retort stands, clamps and bosses from the High School Science Department (thank you Elaine and Martin!) and 24 iPod touches?

Well, you achieve a level of creativity that is truly inspiring—and that is the only word to describe the fever pitch that has been Grade 3 Art classes this past month, the synergy between 'real life' art work (paper, scissors, paint) and the literal bringing to LIFE of these creations using the stop motion animation via the iPod touch app was exactly that, INSPIRING. You don't need to look and further than this is to see the true embodiment of the '4 Cs' of 21st Century Learning in action.

See below for just a handful of creations, there are many more of like these, all of them are unique ...








In the Partnership framework, the Four Cs make up the “Learning and Innovation Skills” and are as follows:

1. Creativity and Innovation
2. Critical Thinking and Problem Solving
3. Communication and Collaboration


For creativity and innovation, the framework emphasises Thinking Creatively (brainstorming techniques, creating new ideas, refining and evaluating ideas), Working Creatively with Others (communicating new ideas, being open to diverse perspectives, demonstrating orginality, viewing failure as part of the process) and Implementing Innovations (Acting on creative ideas and contributing to a field). These are terrific guideposts.

A little closer to home, our own UWCSEA Profile describes students who are:
  • Critical thinker and problem solvers
  • Creative and innovative, 
  • Collaborative and Communicators

A brief look at Siân and Caroline's learning intentions for this unit reveals how powerful this kind for activity is in providing experiences that facilitate this kind of learning:
  • How to use animation software to retell a story. 
  • How the creative preparation for an animation differs from other forms of art 
  • How to use mixed media to create scenes and characters. 
  • Look critically at their animation and consider how it can be changed. 

Likewise the assessment criteria emphasised most of the 4 Cs. Children were expected to:
  • Produce a 15 to 20 second piece of sop motion animation. 
  • Create a short, imaginative story that can be recreated through art work and animation. [Creativity and Innovation] 
  • Use a variety of materials to make scenes and characters. 
  • Talk about the animation process using art/animation vocabulary and describe how their project was successful. [Communication and Collaboration] 

But wait! I hear you say, what about problem solving?



Watching the students in action it also became quickly evident that there was a great deal of 'Critical Thinking and Problem Solving' happening—not something the teachers had expected or consciously planned for but, I can assure you, if you ask them now they will tell you that this became a very powerful aspect of the students' learning - from assembling and adjusting the clamps, to the realisation that they need to storyboard their animation to trouble shooting issues with the App, to making judicious choices about the kinds of materials that would help them to tell their stories—even logical mathematical reasoning as they wrestled with frame rates per second!



So the question is, how do we really teach creativity, critical thinking, communication and collaboration? These are right brain skills, those that are most difficult to teach in a codified, regimented way. With most school systems now fixated on measurable outcomes (usually test scores), how do we make these Four Cs a priority when they are so hard to measure? Well one way is through digital Art.

I’m looking forward to exploring this question with our Art teachers, who will hopefully inspire many other teachers to create more of these kinds of learning activities.

I think what excites me the most about this use of ICT is it resists polarisation, the old, paper vs pixels arguments become meaningless in this kind of context,  we don't need to argue or choose; reality and virtuality can work in synergistic harmony to create learning experience that are truly and uniquely '21st Century'.

Anyway enough about that, here's another video:





Want to see more? http://goo.gl/bI75i


All images and videos provided by Siân Johns.

Thursday, June 6, 2013

Feeding Forward with Google Docs and Dictation

Providing feedback on students written work, is the bread and butter of any teachers week. Technology provides us with opportunities to make the process both more effective and also more meaningful for students.

The following video explains a potential approach to using Google Docs and the new Dictation features within the Mountain Lion OS on our Macs. I have followed up on these hints from our Head of English, Stuart McAlpine. With his dulcet English tones, he is perfected Dication as a quick way of providing feedback and for writing reports. Click here for more about using Dictation on your mac.

A further suggestion to encourage your students to resolve and reply to your comments. This rich feedback loop is a good way for teachers to see how students are taking ownership of their learning and working towards one of our key UWCSEA Profile attributes.

Tuesday, June 4, 2013

To YouTube or not to YouTube that is the question...

Video, ViewTube, Viewoogle & Vimeo





At UWCSEA Picasa and Google Doc/Drive Videos are the preferred medium for video use and the sharing of video. However we all have access to YouTube for a few reasons, and what are those? Well there are some times when utilsing your YouTube account is handy, for teachers as well as students. When? I’ll tell you when ... Firstly though—


Why is YouTube a problem? Mainly because of its exposure - as the number one video sharing tool on the planet it is the best way to get your work seen by as many eyeballs as possible - which, in theory at least,  could be a good thing, if that is what you want (see later note on this) but for most educational purposes there is a distinct discomfort with that kind of exposure when kids are learning, and wrestling with learning - YouTube can be a cruel place, and you are in danger of being exposed to a LOT of undesirables if you just put it out there - especially if you allow viewers to leave comments, and likes and dislikes, this can be potentially destructive for anyone, never mind our students.




Unwanted/inappropriate advertising

One of the major drawbacks of using YouTube is working against Google’s determination to make money out of it - namely pushing advertising at the eyeballs that are so interested in your video. Usually the ‘mosaic’ viewers will see at the end is harmless, but the problem is that you have no control over this (You do with Vimeo though). Nor do you have control over the ‘recommended’ videos that appear in the panel at the end. So you have to ask yourself - are you prepared to take that risk? This will very much depend on the age of the kids you are directing to watch the video. These adverts are becoming increasingly more invasive. There are ways around this which I will outline below, but the fact is most of our kids are inclined to just upload and not to think even once, never mind twice about the settings that are necessary to mitigate these problems. If you want your kids to use YouTube, you need to make sure you consider how to use it properly.

Via a Google Site

Inserting a YouTube video into a Google Site effectively bypasses the advertising - at the end of the video there is no mosaic, there is a tiny YouTube logo, which will take them to YouTube with a click, but lets face it, they can do that by just typing ‘YouTube’ into the browser anyway.



ViewPure

www.viewpure.com allows you to remove all the clutter around the sides, but you still get a ‘mosaic’ at the end...






So why would you use YouTube?

Exposure

If you want maximum exposure, you WANT the publicity - YouTube is the way to achieve this. Maybe your students have put together a stunning short film designed to move as many people as possible to action - well YouTube is the place to put it if you hope to get as many eyeballs as possible, and the motivation of ‘views’ and ‘likes’ is undeniable - BUT and it’s a big but, kids need to be aware of the measures they have to take to protect their fragile egos. My advice? Maybe disable comments (although this means they won't get an positive feedback either). Certainly look very closely at the options before (or after - it’s never too late to change!) publishing, and make sure they have considered the implications of the various options - there aren’t that many.

Google Presentations

Uploading via YouTube is the only avenue currently available to students (and staff) who want to use their own videos in a Google Presentation.

Video for viewing on an iOS Device (iPad etc)

If you’re creating a ‘web log’ (blog) with blogger, using video other than YouTube is annoyingly fiddly - something that will no doubt improve - but for now ... Even if you do manage to get it to work without YouTube it won’t display on an iOS device. You can use Vimeo to get around this but it’s a little complicated (can anything BE a ‘little’ complicated? It involves ‘embedding’ using HTML code - se what I mean?). Using YouTube for Blogger is relatively easy - BUT, and this leads to my next point..

Easy Export

The way YouTube is integrated into the actual operating system of the Mac and all iOS devices really makes it an option for sharing that you have to consider - you know your students will. It’s there, it’s obvious - so why would you not use it? Well the reasons above for a start - but also, increasingly our students will need to store exported video in a format that is owned by them, that is not stuck in YouTube, or technically owned by YouTube. An actual video file sitting safe and sound in their own drive, where it can be uploaded, edited, repurposed however, and whenever they want is far more preferable. Downloading video from YouTube is a far from a straightforward exercise*,


But ... isn't sharing video direct to YouTube an easy option? - yes, as long as it is short. Is it easy? Yes. But I would advise you to use it for more adhoc use, ie less ‘essential’ more temporal video - maybe sharing a work in progress, a simple observation, an interesting but not pivotal moment. Or as a backup plan of other methods fail - you can download it from YouTube later, albeit at a less than stellar quality.





So, only use YouTube when you are convinced that you have exhausted all your other options, these are, specifically, in order of preference:

  1. Google Drive/Docs Video
  2. Picasa
  3. YouTube
  4. Vimeo**

* Use a site like www.dirpy.com or even better the FireFox Add-on ‘Easy YouTube Video Downloader’.


**See your friendly neighbourhood DLC for access to the college Vimeo account.

Monday, May 20, 2013

Why Learning and Multitasking Don’t Mix.


Technology is a ubiquitous part of the learning programme at UWCSEA, and we believe that when it is used well, technology can transform both the types of learning activities that occur and the content which we teach. At the same time, the proliferation of laptops and other devices provide a constant temptation for our students who are looking for a distraction. The most recent research by professors has highlighted the risks of trying to multitask while simultaneously trying to engage with the learning of something new.

The Temptations of Technology

Researchers at California State University, led by psychology Professor Larry Rosen observed students studying over a 15 minute period and recorded the different tasks they were completing. Throughout the observation, students on-task behaviour began to decline at around the two minute mark when the temptation of sending a text, or checking their Facebook feed became too much. Over the 15 minute experiment roughly 60% of the time was spent actually doing schoolwork. This research was presented by Rosen in the May 2013 issue of Computers in Human Behaviour.

If parents were to complete the same timed experiment at home with their children, the same behaviour would likely occur. Rosen and others, mention this behaviour as a characteristic of the current generation of students. They have repeated a much quoted marshmallow test from the 1970’s, designed to illustrate the concept of delaying gratification. In this iteration, college students were asked to watch a 30 minute videotaped lecture, during which they were sent eight text messages, while others in the group were sent four or zero messages. Most interestingly, the students who responded to the experimenters’ tests straight away, scored significantly worse than those participants who waited until the end of the lecture to send a reply. This kind of compulsive behaviour can be observed in our students, who feel the need to disengage with the learning to check status updates, view posts on Tumblr or to reply to a chat in Skype.

Our school is unique in that we have provided the access to a laptop or an iPad in a learning context from a younger age than other public European or American schools. We are therefore grappling with the issues of distraction and multitasking ahead of most parts of society. We are beginning to realise that there is a new skill set required to be a student in this modern age, and that is the ability to delay digital gratification and to try maintain a focus on learning my completing one task at a time.




A changing skill set

As our students grow older and move through our school, they will slowly develop the coping mechanism to postpone checking in, and to single task on learning. This trait develops in different students at different times and for some students it might never develop. A key finding from research by Psychology Professor David Mayer at the University of Michigan is that “under most conditions, the brain simply cannot do two complex tasks at the same time. It can happen only when the two tasks are both very simple and when they don’t compete with each other for the same mental resources. An example would be folding laundry and listening to the weather report on the radio. That’s fine. But listening to a lecture while texting, or doing homework and being on Facebook—each of these tasks is very demanding, and each of them uses the same area of the brain, the prefrontal cortex.”



An important task for our students it to therefore make the distinction between simple and complex tasks and to realise when multitasking and juggling is ineffective. It might seem perverse, but our students can use technology to manage digital distractions and the temptation of multitasking. One new product called Concentrate, fits very nicely with our philosophy around students developing strategies to remain on task. Concentrate allows students to develop a list of actions that they would like their computer to perform when they wish to single task. The application allows students to block website access, to stop applications from opening , block emails and set timers. Together these tools are a first step to help students develop coping mechanisms. Overtime we hope that parents and teachers can use tools such as Concentrate as a discussion starter around what they think is acceptable, thereby encouraging students to buy into the process.

Concentrate is similar to other applications such as the aptly named SelfControl which is used to block websites, or the time management tool iProcrasinate which are both very popular with our students. From next year we will be installing Concentrate all student laptops and will work with them to develop routines both at home and at school.

References

This post was adapted to the UWCSEA context and based on the following two articles. These were recently written by Annie Murphy Paul and published on the Mindshift.

How does Multitasking Change the Way Kids Learn?
With Tech Tools how should teachers tackle multitasking in class

Further Reading: 

Facebook and texting made me do it: Media-induced task-switching while studying
Larry D. Rosen, L. Mark Carrier, Nancy A. Cheever,
Computers in Human Behavior 29 (2013) 948–958

Nicholas Carr, author of The Shallows: What the Internet Is Doing to Our Brains
Presentation available from YouTube



Sunday, April 28, 2013

Is '21st C learning' different, really?

Yes.

Yes it is.




It bears stating explicitly – as, although the literature constantly implies this, it is rarely, if ever actually stated; when we talk about ‘21st Century learning, what we are really talking about is the effective, ubiquitous, transparent availability of ICTs for teachers and students to use anywhere and anytime to support teaching and learning (Weiser, 1991; 1999; van't Hooft & Swan, 2007).

That means computers. Lots of computers. They don't even have to have glowing apples on the back of them (although that does help).



There is a growing consensus, particularly amongst educators, that students need these ‘21st century skills’ to be successful today. The truth is that the skills often touted in this context, such as the, four Cs of,

critical thinking and problem solving, communication, collaboration, and creativity and innovation”
(The Partnership for 21st Century Skills, 2013) 


... are not actually unique to this century at all. They have been core components of human progress throughout history, (Rotherham & Willingham, 2009).  The fact is that much of the rhetoric spouted by ardent proponents of the 21st Century movement is nothing but chronocentrism (try using that word in Scrabble), considering that these attributes were already articulated by people like John Dewey on the cusp of the twentieth century, never mind the ancient civilizations whose ‘4 Cs’ formed the foundations of our own civilizations:

“… it is impossible to foretell definitely just what civilization will be twenty years from now. Hence it is impossible to prepare the child for any precise set of conditions.” (Dewey, 1897)


What we are really concerned with here is learning in a way that is most effective in an age dominated by digital technologies. The information revolution of the past couple of decades has created an impetus, to reconsider what learning should really be about – leveraging the tools of the digital age to ensure that the skills that have been the province of the few, become universal.

What is also new are the actual types of experiences that learning in a medium where screens are so ubiquitous as to almost become invisible, I would argue that these experiences are very different to anything that has gone before.

How? I'll tell you how. These kinds of experiences, or modes of learning are being transformed by...

Situated practice 

Now learning can easily be a ‘situated practice’ in that learning can more easily be connected to specific ‘domains’ of activity – ‘the settings, participants, discourses and dynamics of participation’ (Lave & Wenger, 1991). Therefore people may make connections between experiences even if the borders between domains seem to be highly delineated, such as home and school. ICTs enable educators to make the boundaries between school and life and work more permeable. This enables students and teachers to develop their skills, not as competencies out of context, but in ways that are authentically connected to other aspects of their learning (Davies & Merchant, 2009; Willett, Robinson & Marsh, 2009).

Access (that is unprecedented)

Digital technologies provide an unprecedented level of global access that is unique in history – a level of access that means the collective and individual success of entire societies, regardless of class, culture, or creed, depends on having such skills, not just a social or academic elite. 

Finding facts wasn't always so easy. it's easy to forget that, until recently, much of the world's data and information was piled on the shelves of traditional libraries. And the rest of it was, “housed in proprietary databases that only deep pocketed institutions could afford and well trained experts could access” (Pink, 2006, p 102). But today, facts are ubiquitous, nearly free, and easily available. This has enormous consequences for how we work and live. When facts become so widely available and instantly accessible, each one becomes less valuable. What begins to matter more is the ability to place these facts in context and to use them effectively; it is less about collecting dots, and more about learning how to connect the dots (Godin, 2012).

Teachers are faced with the historic opportunity of teaching students to know what to do with their power to access virtually unlimited amounts of information and to extend their own learning, about almost anything. Learners today have the world at their fingertips in ways that were unimaginable just a generation ago. World-renowned lectures, a symphony of voices and opinions, and peer-to-peer learning opportunities are all a click away. We can not only access a wealth of knowledge online, we can also be makers, creators, participants and doers engaged in active and self-directed inquiry. (Ito et al, 2013)

Multimodality & Mutability  

Screen centred learning means that speech and writing are already being pushed to the margins of and replaced by image and others. The once dominant page, especially in terms of the newspaper and the book, is giving way to the screen (Kress, 2005). Writing is now no longer the central mode of representation in learning materials—textbooks, web-based resources, teacher-produced materials. Still and moving images are increasingly prominent as ‘makers of meaning’. Uses and forms of writing have undergone profound changes over the last few decades (Bezemer & Kress, 2010). Two trends mark that history; digital media, rather than the (text) book, are quickly becoming the preferred medium for distribution of learning resources, and writing is being marginalised as image becomes the preferred form for representation. Users of the screen who have several windows open at once – chatting, browsing the internet, listening to music, are engaged in forms of ‘attention management’ entirely unlike the retreating, reflective modes expected when reading traditional written text. 

Texts are becoming increasingly multimodal, dynamic, fluid, multiply authored and ‘shared’ and, as a consequence, provisional. The humble 'undo' tool is arguably one of the most transformational ways of working ever conceived, it is the one screen tool I fervently wish I could use in real life.  This means that the screen is extremely forgiving, much more forgiving than a piece of paper—it will let you back out of almost anything you do, which is revolutionary when you’re engaged in the ultimate pursuit of  learning. The ability to undo, go back or escape is immensely reassuring—you know that you can always undo something if you get it wrong, which leads to an unprecedented sense of confidence— confidence to play and experiment. Through this experimentation and play we learn and with knowledge comes a confidence in our own abilities. With the advent of the unique attributes and affordances of the screen ‘mending, mashing, and making’ has never been easier – by incorporating image and/or video – these can have a profound impact on the way people consume and create. As Kress explains in his contribution to Gillen & Barton’s research briefing on digital literacies, this 'multimodality' is revolutionising communication (Gillen & Barton, 2010). We can no longer treat image as merely decorative, or even just as ‘illustration’; images are now being used to make meaning just as much – though in different ways – as writing. Generally, I assume that when someone makes the claim that an 'artefact' is 'multimodal', that it's 'multimedia' ie, combining text, image and video, although technically using text and image together is multimodal, but I would argue this is only true if the images are illustrations, not just decorations. The imagery is being used to communicate, to add more meaning, not just make the things look pretty.

Socially networked learning 

We are in a period that could be characterised as a ‘fruitful turbulence’ in education (Kress, 2010). The Internet created a massive shift in how we access vast amounts of information and in the way it enables rapid communications. But the shift to what is currently termed ‘Web 2.0’ – the online tools that facilitate creative collaboration, (which are in many ways at the heart of this social learning transformation) promise to be even more disruptive, blurring the line between producers and consumers of content, and shifting attention from access to information toward access to other people. With these powerful ‘social learning’ practices, (Gillen & Barton, 2010) it is apparent that there have (already) been great changes, with far more people becoming involved in online social networking and online communications increasingly involving more than just two people.

It is this ‘Web 2.0’ shift towards creative participation that is another potentially transformative aspect of teaching and learning. Much of our knowledge arises from social interaction – whether we learn, and what we learn, depends on our relationships with others. Sometimes these relationships will be the traditional one of teachers interacting with learners, but increasingly this involves learners interacting with other learners – the role of the teacher is shifting away from managing a teacher–learner dynamic towards coordinating or mediating peer learning (Luckin et al, 2012). New forms of multi-user collaboration are ubiquitous now that ‘free’ tools such as 'Google Docs' can be edited by different users, working in synchronous – and perhaps more excitingly, asynchronous ways. This ‘asynchronicity’ enables students to,

“learn in and out of school, through activities that start in the classroom and then continue in the home or outside, enhanced by technology that reinforces, extends and relates formal and non-formal learning (TEL report, 2012, p 9)”. 

Since students can express their thoughts without interruption, they have more time to reflect and respond than in a traditional classroom (Shea, 2003]. This ‘peer-based learning’ is characterised by “a context of reciprocity”, (Ito et al, 2008, p 39) where participants don't just contribute, but also comment on, and contribute to the content of others. This practice is already becoming relatively seamlessly integrated into the fabric of the classroom so that dialogue and pupil collaboration can be enhanced and extended, (Garrison, 2004) a cooperative combination of multiple interactions, which is indicative of a new, collaborative pedagogical practice.

Welcome to the 21st Century. It's not about 4 Cs, it's about SAMMS, it is learning which is transformed by:

Situated practice (work anywhere)
Accessibility (information)
Multi-modality (screen centred)
Mutability (provisionality)
Social networking (people power) 



Situated Access that is Multi-Modal, Mutable & Socially Networked


References

Bezemer J & Kress G (2009). Visualizing English: a social semiotic history of a school subject. Visual communication, 8(3), 247-262.

Brand S (1968). The whole earth catalog: access to tools. Sausalito, Calif.: Point 

Davies J A & Merchant M G (2009). Web 2.0 for schools: Learning and social participation (Vol. 33). Peter Lang Pub Incorporated.

Dewey J (1897). My Pedagogic Creed. School Journal vol 54 (January 1897), pp 77-80.

Garrison, D R (2004). Student role adjustment in online communities of inquiry: model and instrument validation. Journal for Asynchronous Learning Networks 8: 61–74.

Gillen J and Barton D (2010). Digital Literacies. A Research Briefing by the Technology Enhanced Learning phase of the Teaching and Learning Research Programme.

Godin S (2003). Stop Stealing Dreams (What is school for?). Retrieved 10 October, 2012 from http://www.squidoo.com/stop-stealing-dreams

Isaacson W (2011). Steve Jobs. New York: Simon and Schuster.

Ito M, Horst H, Bittanti M, boyd d, Herr-Stephenson B, Lange P G, Pascoe C J, and Robinson L (2008). Living and learning with new media: summary of findings from the Digital Youth Project. Chicago, Ill.: John D and Catherine T MacArthur Foundation.

Ito M, Gutiérrez K, Livingstone S, Penuel B, Rhodes J, Salen K, Schor J, Sefton-Green J, Watkins S C (2013). Connected Learning: An Agenda for Research and Design. Irvine, CA: Digital Media and Learning Research Hub. 

Kress G (2005). Gains and losses: New forms of texts, knowledge, and learning. Computers and composition, 22(1), 5-22.

Kress G (2010). The profound shift of digital literacies. A Research Briefing by the Technology Enhanced Learning phase of the Teaching and Learning Research Programme. 

Lave J & Wenger E (1998). Communities of practice. Retrieved June, 9, 2008.

Luckin R, Bligh B, Manches A, Ainsworth S, Crook C and Noss R (November 2012). Decoding Learning: The Proof, Promise and Potential of digital education. Online. Retrieved 18 November, 2012, from http://www.nesta.org.uk/library/documents/DecodingLearningReport.pdf 

The Partnership for 21st Century Skills. Retrieved 28 April, 2013, from http://www.p21.org

Pink D H (2006). A whole new mind: why right-brainers will rule the future. New York: Riverhead Books.

Shea P J, Pickett A M, Pelz W E (2003). "A follow-up investigation of ‘teaching presence’ in the SUNY Learning Network", Journal for Asynchronous Learning Networks 7: 61–80.

The TEL Report (2012). System Upgrade – Realising the Vision for UK education.  A report from the ESRC/EPSRC Technology Enhanced Learning Research Programme. Director: Noss R, London Knowledge Lab.

van't Hooft M and Swan K (2007). Ubiquitous computing in education: Invisible technology, visible impact. Lawrence erlbaum associates.

Weiser M (1991). The computer for the 21st century. Scientific American, 265(3), 94-104.

Weiser M (1999). The computer for the 21st century. ACM SIGMOBILE mobile computing and communications review, 3(3), 3-11.

Willett R, Robinson M, & Marsh J (2009). Play, creativity and digital cultures (Vol. 17). Routledge.

Saturday, April 20, 2013

Bloom's Taxonomy - Relevant or Redundant?




It is amazing to me how pervasive Bloom's Taxonomy (1956) remains, despite its geriatric credentials. In particular advocates of TEL (Technology Enhanced Learning) are often the most ecstatic about it, keen to categorise many of the most ubiquitous digital tools under it's reassuring tiers – well the tiers of its ‘cognitive domain’ anyway.

Despite its 'common sensibility' Bloom’s Taxonomy was and is purely theoretical, without basis in cognitive research (Ritchhart et al, 2011).

The idea that thinking is sequential or hierarchical is highly questionable (Marzano, 2000), but nevertheless Bloom's categories capture types of mental activity that are embraced (rightly or wrongly) by many practitioners, and are therefore, it could be argued, useful as a starting point for thinking about thinking.

Anderson and Krathwohl’s revisions (2001), emphasise the importance of creativity, although understanding was still undervalued.



Understanding is a very deep, complex endeavour, and not in any way a lower-order skill as the revised taxonomy implies (Blythe & Associates, 1998; EO Keene, 2008; Wiggins & McTighe, 1998).

Cognitive research indicates that understanding is not a precursor to application, analysis, evaluating, and creating but a result of it (Wiske, 1997). Thomas and Seely Brown (2009) emphasise this idea, seeing ‘learning as reflecting, learning as making, and learning as becoming’ with creative play and improvisation as essential experiences – the kinds of experiences of ‘messing about, and geeking out’ described by Ito et al (2008). Wagner (2012) considers the unique motivation generated by creating as ‘the source of all good learning’, concluding that intrinsic motivation is fuelled by playing (experimenting), purpose (wanting to make a difference), and passion (devoting yourself to something you find deeply meaningful). Creating is not a single direct act but a compilation of activities and associated thinking. Decisions are made and problems are solved as part of this process. Ideas are tested, results analysed, prior learning brought to bear, and ideas synthesised.

With computers, the act of creating has never been more accessible – almost anything is potentially ‘buildable’ on a computer, and if it’s buildable, it becomes thinkable, discussable, and ultimately, learnable (TEL Report, 2012). Robinson (2009) makes the point that "digital technologies are now putting in the hands of millions of people everywhere, unprecedented tools for creativity and sound, in design, in sciences and in the arts (p 205).” Creativity is something that digital technologies excel at facilitating - people learn best when they are making things, and sharing what they’ve made with each other. Making something produces something to talk about, reflect upon, and ultimately learn with. Making is an effective way of learning – or as Luckin et al in the Nesta report (2012) neatly summarise, “mending, mashing, and making with digital tools (p 59)”, using suitable personal devices and flexible web tools to achieve clearly articulated goals.

Considering the high regard Bloom’s retains in the estimation of many educators, it could be argued that rather than rejecting (say in favour of simpler and more academically robust paradigms like deep and surface learning) that the process of learning in the 21st Century be better represented by ‘flipping’ Bloom’s (Wright, online); one that views learning as the process of joining a community of practice reverses this pattern and allows students to engage in “learning to be” (Brown & Adler, 2008) even as they are mastering the content of a discipline. This encourages the practice of ‘productive inquiry’ (Dewey, 1944) the process of seeking knowledge only as and when it is needed, in order to carry out a particular task.

Flipping Bloom’s [Revised] Taxonomy (Shelley Wright)

The point is, education has always evolved –  new ways of describing learning are just another just part of this ancient process. From flint and stone, to chalk and board, to pen and paper, to screens and cursors – excellent, experienced teachers have always been effective at utilising the most appropriate tools they have access to, to transform teaching and learning. What is clear is that these teachers need to move away from the traditional methods of teaching and utilise a wider variety of techniques, the best tools, for their students to build their own understanding through real world applications and interactions with their peers.

“To be productive contributors to society in our 21st century, you need to be able to quickly learn the core content of a field of knowledge while also mastering a broad portfolio of essentials in learning, innovation, technology, and career skills needed for work and life.” (Trilling & Fadel, 2009, p 16)


Teachers have always needed to prepare students to be creative and innovative within professions that do not yet exist, for products that have not yet been invented, but sheer breath of these experiences are growing exponentially.